Milestone: Specific Behaviours and Graphics Overhaul – February 2023

In true “me” fashion – I have waited a half year to update officially on my progress! The point and purpose of this update was to begin to really nail down some of the more specific behaviours in the game. The original Ultima V game engine had about 80% of the game run from genericContinue reading “Milestone: Specific Behaviours and Graphics Overhaul – February 2023”

Milestone: Combat and Polish Complete

Well it’s been a hot minute since I have updated the blog and released an update video. Saying life has been busy would be an understatement but I have spent considerable time in pockets focusing on this particular milestone. This was an update of bug fixes, polishing and (re)creation of a number of internal systemsContinue reading “Milestone: Combat and Polish Complete”

Knee Deep in Combat and No End In Sight!?

Life has been keeping me busy which has slowed some of my efforts, but I still try to devote as much of my spare time as I can to this project. My primary focus has been and continues to be on implementing the incredibly rich Ultima V combat system. The process started out with aContinue reading “Knee Deep in Combat and No End In Sight!?”

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